Technical and Environment Artist with 10+ years of games experience with a wide range of technical tools and artistic abilities in visual effects, environment design, and asset creation. Solid record of involvement in creating highly regarded and world-class Disney and Warner Bros. properties.
Created visual effects and assets for two different VR game experiences. Used Houdini and Unreal Engine to develop a modular destruction system capable of running in a multiplayer VR experience. Created Unreal Blueprints for the automation of terrain construction. Directed the player experience with a spline-based system for guiding the player vehicle through the
environment.
Used Maya, Zbrush, and the Substance Suite to create high-quality assets for Hogwarts Legacy, a high-profile open-world fantasy game. Created a modular system for environment-building in the Unreal engine that included blueprints and terrain tools.
Served as the artistic anchor to a small team creating innovating gameplay in the field of Augmented Reality. Crafted convincing 3D environments meant to be viewed in the context of the real world.
Directed the art style for a project that spanned two studios.
Coordinated with directors and brand specialists at Disney Feature Films, Pixar, Marvel, and Lucasfilm to properly represent their properties.
Worked on 10 different high-profile console games.
Helped design and create the critically acclaimed ToyBox mode of Disney Infinity. Served as the terrain lead.
Created thousands of assets relating to properties from Disney, Pixar, Marvel, and Lucasfilm, as well as hundreds more original creations
Created models, textures, skydomes, animations, and light rigs.
Designed gameplay features and systems to allow players to build and customize within the game.
Worked on a student short film. Taught Maya and Renderman techniques to underclassmen.
Provided models and textures for the Student Academy Award winning short "Pajama Gladiator, including modeling the main character and texturing several supporting characters.
Designed and created numerous elements of the short film's environments.