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Reed Hawker
Reed Hawker
Technical/Environment Artist
Salt Lake City, United States

Summary

Technical and Environment Artist with 10+ years of games experience with a wide range of technical tools and artistic abilities in visual effects, environment design, and asset creation. Solid record of involvement in creating highly regarded and world-class Disney and Warner Bros. properties.

Skills

3D ModelingTexturingGame DesignMayaZbrushUnityUnreal EngineSubstance PainterSubstance Designer

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Flash
Flash
xNormal
xNormal
CrazyBump
CrazyBump
RenderMan
RenderMan
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Houdini
Houdini

Productions

    • Video Game
      Disney Infinity 3.0 Edition
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Avalanche Software
    • Video Game
      Disney Infinity 2.0 Edition
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Avalanche Software
    • Video Game
      Disney Infinity
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Avalanche Software
    • Video Game
      Cars 2
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Avalanche Software
    • Video Game
      Toy Story 3
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Avalanche Software
    • Video Game
      Bolt
    • Year
      2008
    • Role
      Environment Artist
    • Company
      Avalanche Software

Experience

  • Technical Artist at Strange Reptile
    Salt Lake City, United States of America
    September 2018 - Present

    Created visual effects and assets for two different VR game experiences. Used Houdini and Unreal Engine to develop a modular destruction system capable of running in a multiplayer VR experience. Created Unreal Blueprints for the automation of terrain construction. Directed the player experience with a spline-based system for guiding the player vehicle through the

    environment.

  • Environment Artist at Avalanche Software
    Salt Lake City, United States of America
    January 2018 - September 2018

    Used Maya, Zbrush, and the Substance Suite to create high-quality assets for Hogwarts Legacy, a high-profile open-world fantasy game. Created a modular system for environment-building in the Unreal engine that included blueprints and terrain tools.

  • Artist at castAR
    Salt Lake City, United States of America
    August 2016 - April 2017

    Served as the artistic anchor to a small team creating innovating gameplay in the field of Augmented Reality. Crafted convincing 3D environments meant to be viewed in the context of the real world.

  • Art Director at Disney Interactive, Avalanche Software
    Salt Lake City, United States of America
    September 2015 - August 2016

    Directed the art style for a project that spanned two studios.

    Coordinated with directors and brand specialists at Disney Feature Films, Pixar, Marvel, and Lucasfilm to properly represent their properties.

  • Environment Artist at Disney Interactive, Avalanche Software
    Salt Lake City, United States of America
    July 2007 - Present

    Worked on 10 different high-profile console games.

    Helped design and create the critically acclaimed ToyBox mode of Disney Infinity. Served as the terrain lead.

    Created thousands of assets relating to properties from Disney, Pixar, Marvel, and Lucasfilm, as well as hundreds more original creations

    Created models, textures, skydomes, animations, and light rigs.

    Designed gameplay features and systems to allow players to build and customize within the game.

  • Animation Lab Teaching Assistant at Brigham Young University
    Provo, United States of America
    September 2005 - July 2007

    Worked on a student short film. Taught Maya and Renderman techniques to underclassmen.

    Provided models and textures for the Student Academy Award winning short "Pajama Gladiator, including modeling the main character and texturing several supporting characters.

    Designed and created numerous elements of the short film's environments.